PREVIEW: Watch the stage for an example of the dialogue you'll be creating today!

In this lesson, we will learn why and how to use variable names to refer to different sprites on the stage.

  • Click Run and watch the stage. Compare the action on the stage with the program code in the code editor.
  • Can you tell which sprite goes with which name?
  • When you are done, click Submit and Next.

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)